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Business Plan, 8 pages (2,185 words)

Business plan of online fitness brain game

Pronunciation Brainless is start-up online business brain training game focused on person who deeds to enhance and improve their brains in the area of memory, attention and problem solving skill. The games are consisted of more than 25 training fitness games to challenge cognitive abilities in our brain. The company was established In the begging of 2014 with five co-founders from various expertise backgrounds. Parabolas also has the professional team and staffs with over 8-10 years experiences in each section to support our business.

The company has a small office where was to the beginning of business. Since, we are online business and the startup company thus it would help us to minimize the cost for rental fee. . Executive summary Brainless is a first mover in online fitness brain game offering cognitive training of brain health in Thailand. The company has five co-founders who they are Dry. Daniel Brown, a neuroscience PhD from Stanford University in field of development human cognition brain from United State, the second is Ms. Staring who is specialize in Information technology from Slovakia.

The rest three persons are from Thailand which are Ms. Rattan, Mr.. Star and Ms. Hansson. Ms. Rattan will be concerning in Accosting and budget of the company because she is an expertise from Financial field. Besides, Sale and Marketing will be handled and promoted by Mr.. Star since he graduated both Bachelor and Master degree in major of Marketing from well- known University in Thailand. The last co-founder is responsible for general management and human resources because she has over eight years’ experiences in this field.

As we Just start up our online game business in Thailand, we are located in Bangkok area at Dry. Denial Brown house. Our company will be focus on Thai audiences who have 25 years old upward and income around 20, 000 Baht per month. However, we would be expand market share to Asian countries in order to generate more revenue ND serve demand of the intention for Asian people who would like to practice and develop their mental skills and brains. The company also expects to capture market share by to be the first online training game in Thailand and a leader in this type of business in Asia.

This is because we are different from many online games like Nintendo and Kudos in term of prove and evidence from scientific researcher. Our advertising are mainly through Internet and social media such as Face able, Santos. Com, Kapok. Com and search engine. 3. Mission a. Mission and vision Mission Nowadays more and more people are paying attention to healthy lifestyle, including health eating and adequate amount of physical exercise. Whereas brain, similarly as provide the customer an option to develop brain activity also in parts, which are not used daily and to subsequently track progress.

Vision Within Thai market it is important for us to ensure stability and afterwards expand our customer base. Opportunity for the future represents possibility to expand to other markets of East Asian region and to become leaders in this part of the world. B. Objectives/Goals Goals Short-term 1) To increase awareness of non-user toward Brainless. Long-term 1) To improve customer service and product itself. 2) To increase sale revenue by expansion market to Asia. Objective 1) Create customer knowledge about how important of brain improvement. 2) Install customer tracking software. C.

Keys to success The keys to success for Brainless are: 1 . Continuous development of new brain games that will ensure permanent attractiveness of the Brainless to customers. 2. Effectively establishing reputation as an exceptional company. 3. Cooperation with researchers, scientists and universities with the aim of improving games. 4. Simple design and ease of use of the web site noticeable. . Leaderless which allows the customers to compare their scores with other registered users scores d. SOOT analysis e. Strategies Loyalty program We will choose 2-3 games in each month for competition.

The winner, who got the highest score in that game at the end of the month, will be received 10 – 20 percent discount from Brainless in the next payment for subscription. Winner are classify into three ranks, the first place will receive 20 percent discount and so on. This will help boot more and continue subscription from the customer. To create for long term relationship with the current customers To increase sales room subscription. To create Brainless awareness toward our current customers and their friends or relatives. Strategy Brainless give subscription discount for the winner in order to maintain good relationship with customer.

Internet 1 . Apply Google Ad (SEE) word to the website by using keyword ” Brainless, improving brain, game. We allocated the budget to this medium fund about 40, 000 baht/ year. 2. Ad-banner for linking to the brand’s website in http://www. Kapok. Com (in health section) and http://www. Santos. Com. We will use banner ad in the whole 1 year with the total budgets around baht/ year) Social media As nowadays, Face able is the most popular social networking website that people can chat, share their interest comments and positive experiences there.

So, we will promote information of our company and inform people about Brainless and providing researches which can prove that our games have high quality, also can improve users’ brain function via Braininess’s Faceable fan page. Moreover, people can communicate and share their results directly with the company and friends. Flogger and Youth channel We will invite flogger who is famous in enhance and improve their potential brains n the area of memory, attention and problem solving skill to play our games. Hire Youth channel about game reviews our games to catch up consumers’ attention.

We expect that these two channels can play an effective role to get high reputation. And learning, and Uncle Pee channel who famous in game review. Event To create awareness on Brainless toward Bangkok aged from 25 years old above who concerns about health and want to retain their mental faculty as long as possible. To create brand awareness, brand knowledge, and brand experience of Brainless – To promote the Brainless to be well known and reliable web site as training brain name. – To boost up the Brainless sales during the campaign period.

We will Join the event as one of exhibitor to introduce Brainless benefits toward the event visitors – Give visitor discount for subscription. Free testing game Free giving cup, pen and brochure about brain care knowledge with Brainless logo as the specialty product. Tactics In the first 2 months, we have to finish all of the responsible website and create our fan page in Face able under the URL of face able. Com/page/Brainless – Two weeks before the events, we plan to invite the visitors to participate out booth by posting the invitation card in the fan page of each event.

We will introduce our self about who we are and for the people who accept our invitation by click like on fan page, they can print out the gift voucher and show to us in the event to get a gift bag for free. – In the event day, we will give a free game sample to the visitors at the same time we will give them flyer the information about Brainless and Brainless benefits. On the top of flyer, we will also provide some special discount in CRY Code. The visitor Just screen the code, they will get 10% discount for the subscription. There is the event that Brainless can Join during the year 201 5 Thailand Game Show

Big Festival @Royal Paragon hall (March 17- 19, 201 5) Cost 30, 000 baht/ year Brainless represents a simple online tool allowing anyone to exercise variety of core cognitive abilities. It offers a brain training program consisting of 25 funds and challenging games focusing on different areas: Attention, Flexibility, Memory, Problem solving and Speed Brainless offers after a short registration personalized program as well as the opportunity of tracking progress since Just 1 5 minutes training per day can lead to improvements in mentioned areas.

It has a social layer too, so the customer can assure his or her results and progress against what other users are doing. Since the Brainless operates as a responsive site, customers can choose whether to train on the computer or on mobile device and still enjoying the same pleasure. 5. Revenue sources Brainless is basically free of charge for sign up as a basic membership and also offer free five days of trial training brain game.

After five days of the individualized training plan developed upon first registration, our company is use of subscription services as a major revenue model by offering users or subscribers have to pay a fee o access all training exercise games in the website by monthly, weekly, yearly and lifetime membership. Subscriptions are not only our revenue sources because our company also generate revenues by letting advertisers to advertise in our web site, which means the company will get the revenue source from advertisement fee.

Revenue Payment Brainless uses credit card as payment method. 1) Login by I. D 2) Chooses payment term by monthly, yearly 3) Choose credit card and payment method. 6. Future growth opportunities As we are the first brain training game program business in Thailand and first mover n Asia, we are thinking about expansion of our target groups that can serve all ages starting from five years till 75 years old because now our focus audiences are 25 years old upward because some games are not suitable for kids.

So, we are trying to develop our games to be more fun, challenging and interesting to learners of all ages in the future. Moreover, in 201 5 our plan for future growth opportunities are to gain more incomes and attract more consumers and users by launching an application on mobile platform both SIS and Android which we considered of the growth of using smartness and tablets in Asia Pacific.

Asia Pacific smartened penetration is highest in Hong Kong and Singapore at 87 percent, followed by Malaysia (80%), Australia (75%) and China (71 Penetration in developing Asia Pacific markets, while trailing the more developed markets in the region, is gaining traction; Thailand smartened penetration is at 49 percent followed by Indonesia (23%), India (18%) and the Philippines (15%). Tablet ownership has recorded significant growth in many Asia Pacific markets in the past year, in particular Singapore (up 30 percentage points to 47%), Hong Kong (up 27 points to 57%) and Malaysia (up 23 points to 42%). Http://www. Nielsen. Com/pH/en/insights/ news/2014/Asian-mobile-consumers. HTML) In addition, Brainless is looking beyond Thailand to reach a broader audience around Asia like China, Japan and Malaysia. We are plan ahead in future opportunities to develop our website to have more languages in next 2-3 years that it will help to reduce languages barrier and we hope international users can get through and really understand the game to enhance their mental fitness.

Moreover, we are also looking for a sponsorship by Thai government to promote Thai people that may emphasis on teenagers to improve their cognitive velveteen in terms of memory, attention and creativity. A. Market analysis Market trends Customer analysis As nowadays, people have care more about their healthy, not only their body shape but also including brain function. Also, as a number of using smart mobile phone increase, people always spend their time on smart mobile phone in daily. Each day, they would got many information from the social network or internet which may be junk information or good information.

Imaging that you have to do multi works and update thing around, it would make your brain cannot concentrate on one thing or any things in same time. So, they tend to find some tools that could improve their brain concentrated such as meditation which would prepare them for working and successful in multi skill tasks. As figure table and form the research, the elderly or those aged 60 years and over in Thailand, they found that an increasing number of Thai elder each year is growing, making currently Thailand is a society of seniors.

And the working population or labor force survey found that in year 2556, there were 3. 45 million elder workers from the total 9 million elders, or 38. 3 percent of the total who were still worked. It can estimate that in the future, Thai people at ages 65 or above are still planning to be working as the number of the older is increased. And because of health concerns and people waiting to retain their mental faculty as long as possible, it makes the brain health business is growing steadily.

Supplier power (Low) As Brainless produces their own games. They do not need any suppliers to involve in their production line. It means that Bargaining of supplier power is low. Barriers to entry (Moderate) For barriers to entry are relatively high for advanced game because the startup for new business is very high cost in producing online brains improving games and the website much has platform that can measure improving brain which has to use complicated code for create web game. Threat of substitute products (High)

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